![]() You gain experience, gold and sometimes items after the battle is over. The character or enemy with the best speed, during this round, will attack first. ![]() You set everyone's command, then watch the battle animations. So yeah, it's a typical turn-based game for the time and doesn't anything new. This made the game so much easier because the computer just wasted magic and never did what I wanted it to do. However, about 5 hours into the game, I realized you could change that option and manually input their commands. They will be computer operated during that round. Basically, you only control the main character, Finn, but you can give vague orders to your other party members. ![]() The default of the game is set up really weird. Battle System- Beyond the Beyond is a typical Final Fantasy clone. It's like playing an RPG made in 1996 but still stuck in 1986. Why can I only save at a Church found in a town? Why can't I save on a world map? Why do I have to shuffle through a series of menus just to save the game too? Why do you have to open a menu just to chat with someone or search something? It's just all these problems come from the original Dragon Warrior game. With that said, most of its faults come from the Dragon Warrior series, which, Beyond the Beyond completely ripped off. It's true, Beyond the Beyond has it's share of problems, actually, I find more faults with the game than positives. The ugly graphics (I only half agree with that), and the overall generic gameplay. The biggest complaints I ever heard about this game is the random encounter rate, which I agree is way to high. I never played it back then, but I read alot about it. Beyond the Beyond was one of the first PS1 games released for the system.
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